I'm surprised there are almost no questions on this site about 3D scanning and its legal implications on patents, copyrights, whatever laws or regulation apply on it.
As of 2023, 3D printing is accessibly and perhaps mainstream already, and I expect the same to happen with 3D scanning technologies within a few years. Some 3D scanners (such as models from Creality and Revopoint) already are within a for mainstream affordable price range of 300-400 USD. Even some (AI-backed) photogrammetry apps such as Kiri Engine and technologies such as NeRF are quite good in 3D scanning, with a regular smartphone camera.
With specific platforms such as thingiverse.com, printables.com and grabcad.com, it's easy for people all over the world (read: many different jurisdictions) to share 3D models, of physical objects that they've scanned, often anonymously. Besides those platforms, there are an endless amount of ways one could share a file.
Some closely related questions about this:
- Is it legal to make a scan of anything? It's perhaps most similar to taking a 2D photo of anything, but with much more data.
- Is it legal to print such 3D scans for personal and commercial use? Partially answered here: https://law.stackexchange.com/a/62325/5396.
- Is it the nationality of the scanner or publisher, that determines the jurisdiction that applies, or the nation of file origin (uploaders IP address) that applies? Or perhaps the country that hosts such file sharing platform? Since anyone can use a VPN from anywhere, is that copyright or patent system ever gonna be waterproof?
- Is there any international law or regulation (copyright, patent law et cetera) that applies globally to this subject?
Side-note: In my opinion it is all a matter of access to information. Prior to press printing one should have been extremely privileged and capable to access high quality written information. After press printing became affordable, information in written form became more easily accessible. Same to photography and film, one could firstly only rely on drawings, then photos of it, videos of it, now even full 360 virtual reality (VR) experiences of it. Then we got cheaper and cheaper technology to easily share that information (internet) and use it (smartphones). Such as whole books. How are high info-density files such as 3D mesh models, point clouds of shapes any different from information in the form of art, music, text, photographs, video?