united-states
Here are our requirements for your participation (the TOS). At any time, we may unilaterally decide to stop serving you. If and when that happens, we may keep your money.
This is not a real contract. By which I mean, it does not afford valuable consideration, and would not be upheld by a judge as binding (with the literal meaning that you seem to intend). Under a totally literal reading of this text, the company may simply take your money and immediately tell you it has "decided to stop serving you," and purport to have discharged its obligation under the contract. Such a refusal, by itself, cannot be good consideration, and so if the contract is to be valid, it cannot allow that.
In practice, real video game contracts do not (always) look like this. Instead, let's take a look at the Steam Subscriber Agreement, a real contract that covers all video games distributed on Steam.
The contract is rather long, so I'm only going to quote the parts I consider relevant. Starting with this:
As a Subscriber you may obtain access to certain services, software and content available to Subscribers or purchase certain Hardware (as defined below) on Steam. The Steam client software and any other software, content, and updates you download or access via Steam, including but not limited to Valve or third-party video games and in-game content, software associated with Hardware and any virtual items you trade, sell or purchase in a Steam Subscription Marketplace are referred to in this Agreement as "Content and Services;" the rights to access and/or use any Content and Services accessible through Steam are referred to in this Agreement as "Subscriptions."
This is basically just defining some language. The term we're going to focus on is "Subscriptions." As the contract says, a "Subscription" is an umbrella term referring to the right to use any individual digital good or service through Steam, regardless of whether (e.g.) you're paying an ongoing fee to use it, and regardless of how you acquired that digital good or service. For example, every time you buy a game on Steam, this contract says that you have bought a "Subscription" to that game. I want to ensure that this terminology is clear, because it is used throughout the rest of the agreement, and so it is important to understand precisely what it entails.
Steam and your Subscription(s) require the download and installation of Content and Services onto your computer. Valve hereby grants, and you accept, a non-exclusive license and right, to use the Content and Services for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms). This license ends upon termination of (a) this Agreement or (b) a Subscription that includes the license. The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services. To make use of the Content and Services, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.
This is possibly the most complicated part of the contract (that we will be looking at), but it is very important, because it is the heart of the whole agreement. In short:
- Games ("Content and Services") need to be installed onto your computer to work.
- Valve gives you permission (a "license") to install games, but only for personal and non-commercial use.
- This permission ends when one of two things happens: Either your account is closed (for whatever reason), or the individual Subscription is terminated.
Item (1) is good and valuable consideration, unless some other provision of the contract gives Valve the right to unilaterally rescind it for no reason. But there is no such provision in the contract, except possibly for the following:
Valve may restrict or cancel your Account or any particular Subscription(s) at any time in the event that (a) Valve ceases providing such Subscriptions to similarly situated Subscribers generally, or (b) you breach any terms of this Agreement (including any Subscription Terms or Rules of Use). In the event that your Account or a particular Subscription is restricted or terminated or cancelled by Valve for a violation of this Agreement or improper or illegal activity, no refund, including of any Subscription fees or of any unused funds in your Steam Wallet, will be granted.
This provision allows Valve the right to terminate either the whole agreement or particular Subscriptions, if it "ceases providing such Subscriptions to similarly situated Subscribers generally," which would either imply that the game in question has been pulled from the store, or that Steam as a whole is shutting down.
But it is striking that the "no refund" provision only applies in cases where you violate the terms of the agreement. They could easily have said that there would be no refund in any event, but the contract is explicitly worded to avoid denying refunds in the event of mass unilateral cancellation by Valve. Nevertheless, Valve has taken the position that a refund is not obligatory in at least one instance of an individual game being pulled, according to an inherently impossible-to-confirm report on the Steam forums.
As far as I can tell, Valve has only ever pulled games from users' libraries in cases where the game was no longer functional, usually as a result of the developer ceasing to operate online servers that were required for the game to work. Such games, as a rule, will have their own separate EULAs (which the Steam Agreement explicitly provides for), and so determining exactly who (if anyone) may owe the user a refund in this case is complicated and game-specific. In general, the developer may be able to reasonably argue that it made a good-faith effort to provide the service for as long as commercially practicable, and that this period was long enough to constitute good and valuable consideration in practice. Valve, on the other hand, can probably argue impossibility or impracticability, since they do not operate these servers and have no practical ability to fix the problem.
So let's look at one of those individual agreements. I did find an EULA that has a unilateral termination right:
The EULA is effective from the earlier of the date You purchase, download or use the Product, until terminated according to its terms. You and UBISOFT (or its licensors) may terminate this EULA, at any time, for any reason. Termination by UBISOFT will be effective upon (a) notice to You or (b) termination of Your UBISOFT Account (if any) or (c) at the time of UBISOFT’s decision to discontinue offering and/or supporting the Product. This EULA will terminate automatically if You fail to comply with any of the terms and conditions of this EULA. Upon termination for any reason, You must immediately uninstall the Product and destroy all copies of the Product in Your possession.
For the reasons I explained above, I am skeptical that this contract offers the user good and valuable consideration if read completely literally. However, it likely does not matter, because this EULA also has a severability clause. If a court (or arbitrator) did find a problem with this provision, it would be severed from the agreement. In practice, this probably does not matter, because an entirely different provision of the agreement prohibits a broad range of "bad behavior" that an end user might plausibly engage in, and so in any real dispute, Ubisoft would likely have an independent basis for terminating the agreement anyway.
Another possible outcome is that a court (or arbitrator) would try to reconcile this provision with the implied covenant of good faith and fair dealing, and construe it to apply only to situations where Ubisoft has a good faith basis for terminating someone's account (e.g. because the user is doing something that is potentially harmful to the service or to other users). That too would fix the problem, and would probably be less invasive than full-blown severance of the provision. But it would also create a gray area around account terminations, and I imagine that Ubisoft's lawyers would not be thrilled with that outcome.
Anything of value that I own
- in the case of a microtransaction it is likely that you own nothing.