Does hosting online chat require registering a dmca agent? I'm developing a multiplayer game and would include chat amongst friends and during gameplay. The chat messages are temporarily seen by the users while they are communicating and are not viewable after that.
I would assume that there can't be a dmca takedown notice for just temporary text in a chatroom. But I couldn't find anything in dmca section 512 that makes that clear. Does 512(a) apply to this?
According to 512(a)(3) only the sender must choose the recipients of the message and not the service provider. Does sending messages in a chatroom with random other people who joined count?
According to 512(a)(4) no copy should be maintained for long after the transfer of data. What if I were to keep internal logs of messages that can't be accessed by anyone else? Would that change anything?
According to 512(a)(5) the material should not be modified as it trasmits through the system. What if I use profanity filters and similar software?
If 512(a) doesn't apply is there another way to avoid having to respond to dmca notices?