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I am planning on writing a book that happens in a universe separate from Dungeons and Dragons universe but I want to have a character be a Kenku.

I know that they are copyrighted for use in other RPGs. But what about in books? Would I just have to change the race name, but can I keep all the attributes? The Kenku is going to be cursed to look like a human. They talk by mimicking things they hear. The main character is trying to fix the curse but doesn't know that the Kenku is a Kenku. The main character thinks the Kenku is a human cursed with some type of impaired speech which makes it hard to understand him.

How do I find what I am able to use and what I can't use? Would the be in the Open Gaming License? Or somewhere else?

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    Obligatory OOTS: 1, 2 – Glorfindel Jun 9 at 11:37
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    Possibly odd question, but is all you care about that it's a bird person who's been cursed to look human and speaks through mimicry? If so, just roll your own and be done with it. Bird people as a concept have existed for millennia before D&D created the Kenku race, and having them speak through mimicry can easily be dismissed as having prior art (namely, nature did it first, parrots, starlings, mockingbirds, and lyrebirds are all famous for mimicking human speech). – Austin Hemmelgarn Jun 9 at 17:51
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    Does this answer your question? D&D Monsters and Copyright – KRyan Jun 9 at 18:29
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Derivative work

The Kenku first appeared in Dungeon Magazine 27 in 1991 and appears to be an original work as far as I can tell. It, therefore, enjoys copyright protection until 70 years after the author dies - it seems unlikely that the author died before 1950 so the copyright has probably not expired, AFAIK, the author is, in fact, still alive.

Your usage is what is known as a derivative work and making derivative works is one of the rights that copyright grants to the copyright holder. You can't do it without permission unless you have a fair use defence: you don't.

If you call your Kenku a duck; it's still a Kenku

This is the inverse of the well-known duck test much beloved of philosophers and employment-law judges but equally relevant to copyright-law judges.

Changing one (or several or even many) aspects of a copyrighted work is still copyright infringement.

You are free to write something inspired by the Kenku but once "it looks like a Kenku, swims like a Kenku, and quacks like a Kenku, then it probably is a Kenku".

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    If the duck test applies, how can TSR use halfings, which are clearly 'inspired' by Tolkien's work? Bless their hairy shoeless feet. – Stomf Jun 9 at 10:57
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    @Stomf because the Tolkien estate sued them for initially using “hobbit” and “halfling” was part of the settlement – Dale M Jun 9 at 11:40
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    @DarrelHoffman Elves, dwarves, wizards, and orcs have a much longer history in mythology and lore, which is why Tolkien could not copyright them - they are fair game to use in any fantasy setting. Hobbits, on the other hand, had no existing prior depictions, which is why the term was copyrightable and could not be used in D&D. – Nuclear Wang Jun 9 at 18:43
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    @mlk, Tengu pre-date both Dungeons & Dragons and Pathfinder by at least a thousand years, so they're fair game for anyone to use. – Mark Jun 9 at 21:35
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    @Allure it’s a separate question – Dale M Jun 10 at 3:42
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The practical answer to this is more complicated than copyright and trademark, as WotC has specific rules that deal with this.

The short answer is that, you cannot use Kenku in your book. However, there are certain circumstances where you could:
If it's fan work that meets WotC's Fan Content Policy
If you don't actually mean "Kenku", but a dissimilar bird person that communicates with mimicry (still iffy, as they may decide it's too similar and sue you anyway)
Or you make your book in the Forgotten Realms and get hired by WotC

First, are you going to sell the book? If not, as long as you follow WotC's Fan Content Policy, you can use it. Free as defined thus:

You can use Wizards’ IP (except for the restrictions listed in #3) to make Fan Content that you share with the community for free. Free means FREE: You can’t require payments, surveys, downloads, subscriptions, or email registration to access your Fan Content; You can’t sell or license your Fan Content to any third parties for any type of compensation; and Your Fan Content must be free for others (including Wizards) to view, access, share, and use without paying you anything, obtaining your approval, or giving you credit.

Let's say you do want to sell it, though. You're still not out of luck.

If make a raven-inspired bird person that talks by mimicry, stuck in a human body (you keep saying Kenku, but that's seems to be the most important aspect - incorporating something that real life birds can already do). And when this person does return to bird person form - simply give them functional wings and literally never call them Kenku.

It may talk like a "duck", but it will no longer look like one. Just as the Tengu of Pathfinder are wingless, but do not use mimicry (they look like a duck, but no longer talk like one), which distinguishes them from the version of Kenku they are based on (Third Edition Dungeons and Dragons, not Fifth, which is the version of Kenku you're interested in). In Legends of the Five Rings, Kenku diverge even further - they have huge wings and do not use mimicry. Additionally, it's pretty likely that if your character has limited mimicry to the point of being noticeably bad at human speech, you're going more by common ideas than what's implied or written about the Kenku's speech capabilities.

That could still be iffy if WotC decides that speech mimicry and being a raven person (regardless of wings) together are iconic enough to be a Kenku. So the more you focus on the core concept of speech mimicry and the more you diverge from Kenku as WotC presents them, the better off you'll be. Ravens are not the only birds that can mimic speech, for that matter. And the way Kenku mimic speak is fairly specific and limited. If their speech was more like an actual bird in sound (not a perfect reproduction of what they heard) that would diverge a bit. As would allowing the character to eventually reach fluency. Alternately, having the character learn sign-language (just don't make it Drow sign language, I guess?) might be another divergence.

However, if you literally want to sell books with a WotC Kenku character, specifically the Fifth Edition Kenku? You would need to get hired by WotC to write this book. From my understanding, Kenku, being from Volo's Guide to Monsters are not covered as Open Gaming License content. And since you'd be removing the Kenku from any Dungeons and Dragons setting, it's unlikely WotC would want to hire you. If you wanted to use Kenku exactly as they are, you should probably just set your book in the Forgotten Realm and try to sell it to them, because you'd be reproducing what WotC calls their "Product Identity".

For a more information (not all of it good) on WotC's practices in regards to this, see:

To what extent can a person use Wizards of the Coast's D&D monster information?

Are Drow Copyrighted? And OGL?

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    Charles Stross puts it more elegantly on his page about fan fiction: "I am not a precious sparkly unicorn who is obsessed with the purity of his characters — rather, I am a glittery and avaricious dragon who is jealous of his steaming pile of gold. If you do not steal the dragon's gold, the dragon will leave you alone. Offer to bring the dragon more gold and the dragon will be your friend." – Graham Jun 10 at 11:55

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