I want to use a Windows font in my game, specifically Nyala. In the font redistribution FAQ one of the questions is:
"Can I use the fonts to produce captions and text included in videos?
We view this as the same as graphic files, providing the captions or text is rendered as a >bitmap image, and the font files themselves are not embedded within the video file."
It says rendering text as a bitmap image that does not contain the font files is viewed the same as graphic files (which they do allow for commercial use).
However, it also states:
If I convert the font into a bitmap font can I include that in my game or app?
No, converting Windows fonts to other formats does not change the rules around embedding >or redistribution, and format conversion itself is not allowed. Many Microsoft supplied >fonts are available for app and game licensing through the original font foundry or >Monotype.
This contradicts the previous statement, but the only difference is that the question above is in a different section of the page titled: Document embedding.
Note: in the game production software I use, fonts are converted into a "font asset" which is a special bitmap image that contains all the characters for a font. I'm not sure if that makes any difference, or if the game is classified as 'document embedding' so can someone help?